A long maple table, eight pucks a round, and no drag-and-fling. You shoot it with your hand, the way the real thing works.
Table speed works like the powder grade on a real table. Screen size only tunes the stroke lab's speed readout.
Red and Blue alternate shots, 4 pucks each. After the round, only the color with the farthest puck scores: 1, 2 or 3 by zone for each puck past the other color's best, and 4 for a puck hanging over the end. A puck has to be all the way past the far foul line to stay on the table.
Corner buttons on the table: the brackets go full screen, the three dots open this menu.